From Project Artisan Wiki
This page lists every random-option pool used by Project Artisan's crafting shops and reward systems. Costume and headgear items use a different, simpler pool - see Random Option Pools.
Every roll happens once, at the moment the item is created, and stays fixed on that copy forever - two items from the same source can roll differently.
Weapons, Costume Weapons and Accessories
The Weapon Crafter, Costume Weapon Crafter, and Accessory Crafter all draw from the identical pool. Each craft rolls how many options it gets (1, 2, or 3), then fills that many slots:
| Options rolled |
Chance
|
| 1 (common) |
65%
|
| 2 (uncommon) |
28%
|
| 3 (rare) |
7%
|
First option - always rolled, drawn from:
| Bonus |
Range
|
| Melee Damage |
+3% to +5%
|
| Ranged Damage |
+3% to +5%
|
| Magic Damage |
+3% to +5%
|
| Critical Damage |
+3% to +5%
|
| Ignore DEF of Normal monsters |
+3% to +5%
|
| Ignore DEF of Boss monsters |
+3% to +5%
|
| Damage vs Normal monsters |
+3% to +5%
|
| Skill Delay Reduction |
+3% to +5%
|
| Ignores enemy size penalty entirely |
fixed effect
|
Second option - only on a 2- or 3-option result, drawn from:
| Bonus |
Range
|
| ASPD |
+1 to +3
|
| Hit |
+10 to +30
|
| Critical |
+5 to +15
|
| MATK |
+10 to +30
|
| ATK |
+10 to +30
|
Third option - only on a 3-option result, drawn from:
| Bonus |
Range
|
| Damage vs Demi-Human race |
+3% to +5%
|
| Damage vs Angel race |
+3% to +5%
|
| Damage vs Boss monsters |
+3% to +5%
|
| Damage vs Human players |
+3% to +5%
|
| Damage vs Large enemies |
+3% to +5%
|
| Damage vs Medium enemies |
+3% to +5%
|
| Damage vs Small enemies |
+3% to +5%
|
| Damage vs Brute race |
+3% to +5%
|
| Fire property damage |
+3% to +5%
|
| Water property damage |
+3% to +5%
|
| Holy property damage |
+3% to +5%
|
| Ghost property damage |
+3% to +5%
|
| Neutral property damage |
+3% to +5%
|
| Undead property damage |
+3% to +5%
|
| Earth property damage |
+3% to +5%
|
| Wind property damage |
+3% to +5%
|
Armor
| Bonus |
Range
|
| DEF |
+3 to +5
|
| MDEF |
+3 to +5
|
| Max HP (flat) |
+5000 to +15000
|
| Max SP (flat) |
+100 to +500
|
| Magic Damage |
+1% to +3%
|
| ATK |
+10 to +30
|
| Neutral property resistance |
+1% to +3%
|
| Water property resistance |
+1% to +3%
|
| Earth property resistance |
+1% to +3%
|
| Fire property resistance |
+1% to +3%
|
| Wind property resistance |
+1% to +3%
|
| Holy property resistance |
+1% to +3%
|
| Ghost property resistance |
+1% to +3%
|
| Undead property resistance |
+1% to +3%
|
Shield
| Bonus |
Range
|
| Formless race resistance |
+1% to +3%
|
| Undead race resistance |
+1% to +3%
|
| Brute race resistance |
+1% to +3%
|
| Plant race resistance |
+1% to +3%
|
| Insect race resistance |
+1% to +3%
|
| Fish race resistance |
+1% to +3%
|
| Demon race resistance |
+1% to +3%
|
| Demi-Human race resistance |
+1% to +3%
|
| Angel race resistance |
+1% to +3%
|
| Dragon race resistance |
+1% to +3%
|
| Resistance vs Human players |
+1% to +3%
|
| Resistance vs Doram players |
+1% to +3%
|
| Damage Reduction vs Small enemies |
+1% to +3%
|
| Damage Reduction vs Medium enemies |
+1% to +3%
|
| Damage Reduction vs Large enemies |
+1% to +3%
|
| Neutral property resistance |
+1% to +3%
|
| Water property resistance |
+1% to +3%
|
| Earth property resistance |
+1% to +3%
|
| Fire property resistance |
+1% to +3%
|
| Wind property resistance |
+1% to +3%
|
| Holy property resistance |
+1% to +3%
|
| Ghost property resistance |
+1% to +3%
|
| Undead property resistance |
+1% to +3%
|
| Stun resistance |
+1% to +3%
|
| Reflect magic damage back at attacker |
+1% to +3%
|
| Reflect melee damage back at attacker |
+1% to +3%
|
Boots
| Bonus |
Range
|
| Movement Speed |
+3% to +5%
|
| Max HP |
+3% to +5%
|
| Max SP |
+3% to +5%
|
| Cast Time Reduction |
+3% to +5%
|
| SP Consumption Reduction |
+3% to +5%
|
| HP Recovery Rate |
+10% to +30%
|
| SP Recovery Rate |
+10% to +30%
|
Garment
| Bonus |
Range
|
| Flee |
+5 to +15
|
| Perfect Dodge |
+1 to +5
|
| Hit |
+5 to +15
|
| Melee Damage Reduction |
+1% to +3%
|
| Ranged Damage Reduction |
+1% to +3%
|
| Neutral property resistance |
+1% to +3%
|
| Water property resistance |
+1% to +3%
|
| Earth property resistance |
+1% to +3%
|
| Fire property resistance |
+1% to +3%
|
| Wind property resistance |
+1% to +3%
|
| Holy property resistance |
+1% to +3%
|
| Ghost property resistance |
+1% to +3%
|
| Undead property resistance |
+1% to +3%
|