Jump to content

Equipment Random Options: Difference between revisions

From Project Artisan Wiki
Weapon/Accessory/Armor/Shield/Boots/Garment random option pools
 
Fix misleading (lower is better) labels - higher roll is always better
 
Line 35: Line 35:
| Damage vs Normal monsters || +3% to +5%
| Damage vs Normal monsters || +3% to +5%
|-
|-
| Skill Delay (lower is better) || +3% to +5%
| Skill Delay Reduction || +3% to +5%
|-
|-
| Ignores enemy size penalty entirely || fixed effect
| Ignores enemy size penalty entirely || fixed effect
Line 153: Line 153:
| Resistance vs Doram players || +1% to +3%
| Resistance vs Doram players || +1% to +3%
|-
|-
| Damage taken from Small enemies (lower is better) || +1% to +3%
| Damage Reduction vs Small enemies || +1% to +3%
|-
|-
| Damage taken from Medium enemies (lower is better) || +1% to +3%
| Damage Reduction vs Medium enemies || +1% to +3%
|-
|-
| Damage taken from Large enemies (lower is better) || +1% to +3%
| Damage Reduction vs Large enemies || +1% to +3%
|-
|-
| Neutral property resistance || +1% to +3%
| Neutral property resistance || +1% to +3%
Line 192: Line 192:
| Max SP || +3% to +5%
| Max SP || +3% to +5%
|-
|-
| Cast Time (lower is better) || +3% to +5%
| Cast Time Reduction || +3% to +5%
|-
|-
| SP Consumption (lower is better) || +3% to +5%
| SP Consumption Reduction || +3% to +5%
|-
|-
| HP Recovery Rate || +10% to +30%
| HP Recovery Rate || +10% to +30%
Line 211: Line 211:
| Hit || +5 to +15
| Hit || +5 to +15
|-
|-
| Melee damage taken (lower is better) || +1% to +3%
| Melee Damage Reduction || +1% to +3%
|-
|-
| Ranged damage taken (lower is better) || +1% to +3%
| Ranged Damage Reduction || +1% to +3%
|-
|-
| Neutral property resistance || +1% to +3%
| Neutral property resistance || +1% to +3%

Latest revision as of 18:17, 26 September 2026

This page lists every random-option pool used by Project Artisan's crafting shops and reward systems. Costume and headgear items use a different, simpler pool - see Random Option Pools.

Every roll happens once, at the moment the item is created, and stays fixed on that copy forever - two items from the same source can roll differently.

Weapons, Costume Weapons and Accessories

The Weapon Crafter, Costume Weapon Crafter, and Accessory Crafter all draw from the identical pool. Each craft rolls how many options it gets (1, 2, or 3), then fills that many slots:

Options rolled Chance
1 (common) 65%
2 (uncommon) 28%
3 (rare) 7%

First option - always rolled, drawn from:

Bonus Range
Melee Damage +3% to +5%
Ranged Damage +3% to +5%
Magic Damage +3% to +5%
Critical Damage +3% to +5%
Ignore DEF of Normal monsters +3% to +5%
Ignore DEF of Boss monsters +3% to +5%
Damage vs Normal monsters +3% to +5%
Skill Delay Reduction +3% to +5%
Ignores enemy size penalty entirely fixed effect

Second option - only on a 2- or 3-option result, drawn from:

Bonus Range
ASPD +1 to +3
Hit +10 to +30
Critical +5 to +15
MATK +10 to +30
ATK +10 to +30

Third option - only on a 3-option result, drawn from:

Bonus Range
Damage vs Demi-Human race +3% to +5%
Damage vs Angel race +3% to +5%
Damage vs Boss monsters +3% to +5%
Damage vs Human players +3% to +5%
Damage vs Large enemies +3% to +5%
Damage vs Medium enemies +3% to +5%
Damage vs Small enemies +3% to +5%
Damage vs Brute race +3% to +5%
Fire property damage +3% to +5%
Water property damage +3% to +5%
Holy property damage +3% to +5%
Ghost property damage +3% to +5%
Neutral property damage +3% to +5%
Undead property damage +3% to +5%
Earth property damage +3% to +5%
Wind property damage +3% to +5%

Armor

Bonus Range
DEF +3 to +5
MDEF +3 to +5
Max HP (flat) +5000 to +15000
Max SP (flat) +100 to +500
Magic Damage +1% to +3%
ATK +10 to +30
Neutral property resistance +1% to +3%
Water property resistance +1% to +3%
Earth property resistance +1% to +3%
Fire property resistance +1% to +3%
Wind property resistance +1% to +3%
Holy property resistance +1% to +3%
Ghost property resistance +1% to +3%
Undead property resistance +1% to +3%

Shield

Bonus Range
Formless race resistance +1% to +3%
Undead race resistance +1% to +3%
Brute race resistance +1% to +3%
Plant race resistance +1% to +3%
Insect race resistance +1% to +3%
Fish race resistance +1% to +3%
Demon race resistance +1% to +3%
Demi-Human race resistance +1% to +3%
Angel race resistance +1% to +3%
Dragon race resistance +1% to +3%
Resistance vs Human players +1% to +3%
Resistance vs Doram players +1% to +3%
Damage Reduction vs Small enemies +1% to +3%
Damage Reduction vs Medium enemies +1% to +3%
Damage Reduction vs Large enemies +1% to +3%
Neutral property resistance +1% to +3%
Water property resistance +1% to +3%
Earth property resistance +1% to +3%
Fire property resistance +1% to +3%
Wind property resistance +1% to +3%
Holy property resistance +1% to +3%
Ghost property resistance +1% to +3%
Undead property resistance +1% to +3%
Stun resistance +1% to +3%
Reflect magic damage back at attacker +1% to +3%
Reflect melee damage back at attacker +1% to +3%

Boots

Bonus Range
Movement Speed +3% to +5%
Max HP +3% to +5%
Max SP +3% to +5%
Cast Time Reduction +3% to +5%
SP Consumption Reduction +3% to +5%
HP Recovery Rate +10% to +30%
SP Recovery Rate +10% to +30%

Garment

Bonus Range
Flee +5 to +15
Perfect Dodge +1 to +5
Hit +5 to +15
Melee Damage Reduction +1% to +3%
Ranged Damage Reduction +1% to +3%
Neutral property resistance +1% to +3%
Water property resistance +1% to +3%
Earth property resistance +1% to +3%
Fire property resistance +1% to +3%
Wind property resistance +1% to +3%
Holy property resistance +1% to +3%
Ghost property resistance +1% to +3%
Undead property resistance +1% to +3%