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[[File:AncientBattlefieldBanner.png|center|800px|Elder Tree (Red) facing the Frozen Throne (Blue) across the Ancient Battlefield]] | |||
'''Ancient Battlefield''' is Project Artisan's original MOBA x Tower Defense PvP mode, played on the ''ba_ancients'' battleground. Two teams of players fight across a 3-lane map with creep waves, a neutral jungle, and towers - the first team to destroy the enemy's base structure wins. | '''Ancient Battlefield''' is Project Artisan's original MOBA x Tower Defense PvP mode, played on the ''ba_ancients'' battleground. Two teams of players fight across a 3-lane map with creep waves, a neutral jungle, and towers - the first team to destroy the enemy's base structure wins. | ||
Revision as of 14:39, 28 September 2026

Ancient Battlefield is Project Artisan's original MOBA x Tower Defense PvP mode, played on the ba_ancients battleground. Two teams of players fight across a 3-lane map with creep waves, a neutral jungle, and towers - the first team to destroy the enemy's base structure wins.
The Basics
- Random drafting - teams are drawn randomly at queue time, ignoring party and guild, so matches stay fair regardless of who queued together.
- In-map gear only - your weapon, shield, armor, garment, and footgear slots are locked to the arena's own stock gear the moment the match starts (your own equipment is unequipped, not lost - you get it back when the match ends). Headgear and accessories are the only slots you keep.
- Everyone starts with 600 Gold and earns more throughout the match - see Gold below.
Win Condition
Each base has a structure guarding it - Elder Tree for Red, Frozen Throne for Blue. Both start protected; push down all 3 towers in any one lane to expose the enemy's structure, then destroy it to win the match instantly.
If nobody has broken through by 10 minutes, Sudden Death triggers - both structures become exposed at once, and the first one to fall loses. If neither falls by 15 minutes, the match is decided by whichever structure has taken more damage.
Gold
| Source | Gold |
|---|---|
| Melee lane creep (last hit) | 40 |
| Ranged lane creep (last hit) | 50 |
| Mage lane creep (last hit) | 60 |
| Tower kill (killer) | 100 |
| Tower kill (whole team) | 100 |
| Enemy hero kill | 150 |
| Assist | 60 |
| Neutral Orc (jungle) | 30 |
| Neutral Matyr (jungle) | 60 |
| Neutral Mummy (jungle) | 180 |
| Siege Guardian kill (whole team) | 400 |
| Passive income | 4 every 5 seconds |
Check your balance any time with @atlangold. Only the enemy's kills/last-hits pay out - killing your own side's creeps or towers earns nothing.
Relic Merchant
Each base has a Relic Merchant selling 6 relic types, each in 3 tiers. Buying a higher tier replaces the one before it - only your highest-owned tier of each relic applies, so there's no reason to buy Tier I once you can afford Tier III. All relics only function on ba_ancients.
| Relic | Tier I (500g) | Tier II (800g) | Tier III (1300g) |
|---|---|---|---|
| Swiftness | +10% Movement Speed | +20% Movement Speed | +30% Movement Speed |
| Ferocity | +5% ATK | +10% ATK | +18% ATK |
| Sorcery | +5% MATK | +10% MATK | +18% MATK |
| Vitality | +8% Max HP | +16% Max HP | +26% Max HP |
| Renewal | +100% HP recovery, +500 HP/5s | +200% HP recovery, +1000 HP/5s | +300% HP recovery, +2000 HP/5s |
| Bulwark | +10% DEF/MDEF | +20% DEF/MDEF | +30% DEF/MDEF |
Gear Merchant
Sells 20 Atlan-forged armor pieces across 4 categories (Armor, Garment, Footgear, Shield), 800 Gold each. Each piece bakes in the effect of a real, well-known card (no card slot needed - the bonus is already built in).
Armory
Sells 28 stock Glorious-tier weapons, 400 Gold each - one for practically every weapon type.
Neutral Jungle
10 camps are scattered around the map, each holding one of three neutral monster types:
| Monster | Per Camp | HP | Gold |
|---|---|---|---|
| Neutral Orc | 3 | 250,000 | 30 |
| Neutral Matyr | 2 | 550,000 | 60 |
| Neutral Mummy | 1 | 1,600,000 | 180 |
Camps hold their ground and won't chase further than 8 cells from their spawn point - pull one too far and it snaps back and heals to full. A cleared camp respawns after 90 seconds. Jungle monsters drop no items, only Gold.
Siege Guardian
A powerful neutral boss spawns at one of two fixed jungle locations partway through the match. Destroying it pays out 400 Gold to every member of the killer's team, and the player who lands the final blow is granted Kaizel for 3 minutes - if they die within that window, they're automatically revived.
After the Match
All Gold, relics, and Atlan-forged/Armory gear bought during the match are wiped from your inventory when it ends (or if you log out mid-match) - nothing carries over to the next one.