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	<id>https://wiki.projectartisan.online/index.php?action=history&amp;feed=atom&amp;title=Custom_Soul_Link_Effects</id>
	<title>Custom Soul Link Effects - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectartisan.online/index.php?action=history&amp;feed=atom&amp;title=Custom_Soul_Link_Effects"/>
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	<updated>2026-11-11T14:05:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.projectartisan.online/index.php?title=Custom_Soul_Link_Effects&amp;diff=18&amp;oldid=prev</id>
		<title>ArtisanAdmin: Add Custom Soul Link Effects page (all 10 classes)</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectartisan.online/index.php?title=Custom_Soul_Link_Effects&amp;diff=18&amp;oldid=prev"/>
		<updated>2026-09-28T14:00:50Z</updated>

		<summary type="html">&lt;p&gt;Add Custom Soul Link Effects page (all 10 classes)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Soul Linker&amp;#039;&amp;#039;&amp;#039; casting Soul Link (Esma) on another class grants that class&amp;#039;s normal Blessing/Increase AGI/stat bonus, exactly like on any official server - &amp;#039;&amp;#039;&amp;#039;plus&amp;#039;&amp;#039;&amp;#039; one of the custom bonuses below, unique to Project Artisan. These are also listed in-game via &amp;#039;&amp;#039;&amp;#039;@artisan&amp;#039;&amp;#039;&amp;#039; - Custom Soul Link Effects.&lt;br /&gt;
&lt;br /&gt;
== Knight ==&lt;br /&gt;
&lt;br /&gt;
Can use &amp;#039;&amp;#039;&amp;#039;Parrying&amp;#039;&amp;#039;&amp;#039; with a 1-Handed Sword (normally requires a 2-Handed Sword).&lt;br /&gt;
&lt;br /&gt;
== Paladin ==&lt;br /&gt;
&lt;br /&gt;
Takes less damage while Devotion slots are filled - &amp;#039;&amp;#039;&amp;#039;2% per active slot, up to 10% at 5/5&amp;#039;&amp;#039;&amp;#039;. Only applies when the Paladin themself is the one being hit, not when damage is being redirected onto them from a Devoted ally.&lt;br /&gt;
&lt;br /&gt;
== Rogue ==&lt;br /&gt;
&lt;br /&gt;
Strip skills (Weapon/Armor/Shield/Helm) bypass Full Chemical Protection, and &amp;#039;&amp;#039;&amp;#039;Double Strafe deals +150% damage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Star Gladiator ==&lt;br /&gt;
&lt;br /&gt;
Granted &amp;#039;&amp;#039;&amp;#039;Parrying&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Lord of Vermillion&amp;#039;&amp;#039;&amp;#039; (both Lv 10), usable regardless of class/weapon requirements - both are revoked the moment Soul Link ends.&lt;br /&gt;
&lt;br /&gt;
== Assassin Cross ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sonic Blow&amp;#039;&amp;#039;&amp;#039; (and Soul Destroyer, pre-renewal) deals &amp;#039;&amp;#039;&amp;#039;+30% damage&amp;#039;&amp;#039;&amp;#039; against targets at or below 15% HP - an execute effect, with a Critical Wound visual on the killing blow.&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sharp Shooting deals +20% damage.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Whitesmith ==&lt;br /&gt;
&lt;br /&gt;
While &amp;#039;&amp;#039;&amp;#039;Meltdown&amp;#039;&amp;#039;&amp;#039; is active, every &amp;#039;&amp;#039;&amp;#039;Cart Termination&amp;#039;&amp;#039;&amp;#039; hit stacks a &amp;#039;&amp;#039;&amp;#039;Melt&amp;#039;&amp;#039;&amp;#039; debuff on the target (up to 100 stacks, refreshing on every hit) - each stack adds 0.1% Neutral damage taken, so a fully-stacked target takes &amp;#039;&amp;#039;&amp;#039;+10% Neutral damage&amp;#039;&amp;#039;&amp;#039; from anyone.&lt;br /&gt;
&lt;br /&gt;
The same Cart Termination hits can also break the target&amp;#039;s Weapon, Shield, and Helm (normally Cart Termination never triggers equipment breaking at all).&lt;br /&gt;
&lt;br /&gt;
== High Wizard ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Jupitel Thunder&amp;#039;&amp;#039;&amp;#039; has a 10% chance to chain into a nearby enemy for one extra hit (which can rarely chain again itself).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Storm Gust&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Lord of Vermillion&amp;#039;&amp;#039;&amp;#039; both deal &amp;#039;&amp;#039;&amp;#039;+10% damage.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== High Priest ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Holy Light&amp;#039;&amp;#039;&amp;#039; becomes a 3-hit skill - each hit deals full damage, so this &amp;#039;&amp;#039;&amp;#039;triples&amp;#039;&amp;#039;&amp;#039; Holy Light&amp;#039;s total damage output while linked.&lt;br /&gt;
&lt;br /&gt;
== Soul Linker - Esma &amp;amp; ES Skills ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Esma&amp;#039;&amp;#039;&amp;#039; needs no prerequisite: cast it any time. You no longer have to use Eske/Eska, Estin/Estun (Lv 7+), or cast a Soul Link first. SP cost and cast time are unchanged.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ES skills on players&amp;#039;&amp;#039;&amp;#039;: Esma, Estin, Estun, and the other ES skills now work on other players wherever you can attack them - PvP, GvG, WoE, Battlegrounds, and duels. Esma on a player also needs &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039; to be Soul Linked (Soul Link buff active), or the cast is refused. Esma on monsters needs no buff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eske&amp;#039;&amp;#039;&amp;#039; stays monster-only: using it on a player fails and stuns you for a moment.&lt;/div&gt;</summary>
		<author><name>ArtisanAdmin</name></author>
	</entry>
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